The iterative process…

1.

In this project, wireframes were used as a visual representation of the layout, content, and functionality of the video game. They provided the blueprint for the UI design and overall user experience of the game. The wireframes allowed me to create a clear and organized structure for the game and identify potential issues or areas of improvement.

2.

Usability testing was an essential part of my iterative process. My testing involved observing and collecting feedback from various users as they interacted with the wireframes. Their feedback allowed me to identify the issues and make changes to the wireframes in order to create the best user experience as well as reduce possible miscommunication between myself, developers, and end users.

3.

During usability testing, I observed how users navigate the wireframes and interact with different elements of the game. I was able to identify whether users were easily finding various elements and effectively using different features and functions, as well as determine if the game flow and progression were clear, and if there were any issues with the game’s visual design or layout.

Based on the feedback I received, I was able to make informed iterations to my wireframes in order to deliver an end result that is clean, usable, and will provide an excellent user experience.

Design excercise
Wireframes + Usability Testing

Tools
Figma, Figjam, Google Meets

Timline
2 week sprint